The Unmapped Chronicles by Abi Elphinstone 4 Books Collection Set - Ages 8+ - Paperback
B2D3441
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Titles in This Set:
1.
Rumblestar (Volume 1) (The Unmapped Chronicles)
2.
Jungledrop (Volume 2) (The Unmapped Chronicles)
3. The Crackledawn Dragon (Volume 3)
(The Unmapped Chronicles)
4. Everdark (The Unmapped Chronicles)
Description:
Rumblestar (Volume 1) (The Unmapped Chronicles)
Adventures are unpredictable and often terribly badly behaved - a bit like pickled onions if you've ever tried to fork one on a plate - but they have a way of unlocking people and turning them upside down so that all the astonishing things fizzing around inside them start to tumble out… Eleven-year-old Casper Tock hates risks, is allergic to adventures and shudders at the thought of unpredictable events. So, it comes as a nasty shock to him when he accidentally stumbles into Rumblestar, an Unmapped Kingdom full of magical beasts. All Casper wants is to find a way home, but Rumblestar is in trouble. An evil harpy called Morg is sending her followers, the Midnights, into the kingdom to wreak havoc and pave the way for her to steal the Unmapped magic for herself. But Casper cannot turn a blind eye because the future of his own world, he discovers, is bound up with that of the Unmapped Kingdoms.
And so, together with Utterly Thankless, a girl who hates rules and is allergic to behaving, and her miniature dragon, Arlo, Casper embarks upon an adventure full of cloud giants, storm ogres and drizzle hags. Can he, Utterly and Arlo, the unlikeliest of heroes, save the Unmapped Kingdoms and our world from the clutches of Morg and her Midnights?
Jungledrop (Volume 2) (The Unmapped Chronicles)
Nothing, and I mean nothing, is more powerful than a child in possession of a plan.
Eleven-year-old twins, Fox and Fibber, have been rivals for as long as they can remember. Only one of them will inherit the family fortune and so a race is afoot to save the dwindling Petty-Squabble empire and win the love of their parents. But when the twins are whisked off to Jungledrop, a magical Unmapped Kingdom in charge of conjuring our world's weather, things get wildly out of hand. An evil harpy called Morg is on the loose. And if she finds the long-lost Forever Fern before the twins, both Jungledrop and our world will crumble. Suddenly, Fox and Fibber find themselves on an incredible adventure in a glow-in-the-dark rainforest full of golden panthers, gobblequick trees and enchanted temples. But, with the fate of two worlds in their hands, will the twins be able to work together for once to defeat Morg and her dark magic?
The Crackledawn Dragon (Volume 3)
(The Unmapped Chronicles)
Where the map ends, the adventure begins . . . 11-year-old Zebedee Bolt is on the run. Again. Only this time it's not the police who find him. It's an evil harpy called Morg. And when she hauls him into Crackledawn, an Unmapped kingdom that conjures sunlight for our world, Zeb discovers running away only gets you so far. When magic's involved, you've got to pick a side. And though Zeb vowed he wouldn't trust anyone ever again, he didn't expect to stumble aboard The Kerfuffle, an enchanted boat belonging to a girl called Oonie and her talking chameleon, Mrs Fickletint. Suddenly, Zeb finds himself on a voyage complete with silver whales, fire krakens and underwater palaces. Can he muster up enough trust in others, and in magic, to summon a dragon, find the Ember Scroll and defeat Morg once and for all?
Everdark (The Unmapped Chronicles)
Where the map ends, the adventure begins . . . It is midnight in Crackledawn - a midnight full of magic. Sea dragons stir in the depths of the ocean, silver whales surface beneath the moon and sand goblins line the shores. Everyone is waiting for the phoenix, the guardian of the kingdom's magic, to rise up from the forests of Everdark. But there is no sign of the phoenix tonight. Something else surges up out of Everdark instead: a harpy bent on stealing Crackledawn's magic. It is up to an eleven-year-old girl called Smudge and a grumpy monkey called Bartholomew to set sail beyond the legendary Northswirl and stop the harpy before it's too late. So, grab your compass and roll down your sail - the first adventure in THE UNMAPPED CHRONICLES is about to begin . . .
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